This is a VERY early visualization of 'Headquarters' (late 2010) where I was playing with the Emotions literally plugged into Riley's Mind as they monitor her physical state. That purple figure was Pride who was the fifth emotion before Disgust came into the picture instead.
More early Headquarters beat boards where I was trying out the physiological controls and a control room similar to the bridge of the Enterprise in Star Trek.
This next one I called 'Emote Control'. You can see Anger was a blocky, little square from day one and Joy was always more humanoid with a wisp of hair like a flame. Sadness was much bigger, like a large, lumbering mattress. She gradually shrunk over the production and gained hair and glasses (and clothing!). Fear was always a slender, worm-like form. Hope kind of merged with Sadness while Pride was dropped altogether.
What would a 'flood of emotion' look like?
In the early days of story development we had Short Term memory and Long Term memory. Below I envisioned all 6 emotions encountering a clerk or librarian who organized memories and sends them up a vacuum shoot.
Short Term was for sorting and Long Term was for storage. Long Term memory held deep, important memories from Riley's life. Here I was playing with floating memory 'boxes' or display cabinets.
Joy and Bing Bong enter the 'Center for Boy Research' - my attempt to incorporate some Freudian symbolism.
In his earliest incarnation BingBong was more of a fugitive, on the run from 'Mind-Police'. I imagined his arrest photos.
Existential angst . . .
Existential angst . . .
Having retrieved all the golden memories Joy climbs out of the Memory Pit like Robert DeNiro in 'The Mission'!
The structure of 'The Mind' was constantly re-thought; should it be vertical, horizontal? Should Joy's journey be down or up? At one point it was depicted as a fantastic city.
Here I was thinking of multiple 'Trains of Thought' that might converge in a cerebral cortex 'Grand Central Station'.
There was some exploration of areas in the Mind that were more like natural environments; the Frozen Forest of Amnesia, the swamp of Inner Demons etc.
We considered musical instruments as a way of expressing emotion. Sadness would obviously have a harp or violin but I imagined Anger dwarfed by a giant percussive/organ instrument - like a one man band!
If I remember correctly this was an assignment to see if we could give the memory balls some of the attributes of the characters; big, HEAVY sad memories; skittish little fear memories, disgusting memories etc.
The Mind's Eye -a kind of mobile CCTV - 'always watching. . .'
Below: Doodles of Blue Sky Thinking, a Train of Thought and a Brainstorm.
I found Joy rather hard to draw, especially that elven hairstyle that was brushed down and up. She was more humanoid than the basic shapes of the other Emotions (even Disgust was a triangle in an early incarnation). The others artists like Domee naturally had great appeal in their drawings of Joy but I struggled. In an effort to capture her spirit better I once had one of our Gesture models assume poses that were relevant to the story and drew her (or him, I can't remember) as Joy.